

Solving these elements requires extra processing time so it a good practice to select and delete them before using the Retopology tools.To delete isolated elements: Sometimes small non-visible elements can appear within a mesh. Much like holes, spikes or small details such as noise that comes from a photogrammetry capture can cause extra information that needs to be calculated and slows down the overall processing time. If this data is not needed, it is a good idea to manually remove it using the Relax Brush or Relax modifier to reduce the surface impact. Like holes, spikes or small details such as noise that comes from a photogrammetry capture can cause extra information to be calculated and slow down the overall processing time. This will increase the processing time needed for retopology and influence the resulting mesh data. To repair any artifacts created by hard edges during the Retopology operation, use the Relax brush or modifier to smooth the edges and then recompute.Īny holes left in your mesh will create additional complexity with the output because the algorithms will attempt to keep them. Before applying the Retopology modifier, use Mesh Cleaner check and fix such errors. Mesh Cleaner: Data imported from other applications or processed through operations such as Boolean can have malformed data that can impede the ability for Retopology to succeed or process quickly.Smooth: useful for cleaning the mesh and applying smoothing groups before beginning the Retopology operation.

3DS MAX RETOPOLOGY PROFESSIONAL
Useful for removing artifacts and other mesh issues for animation and rigging, these tools can also be used to apply textures and manipulate objects.Ī clean 3D topology is key to achieving professional results. Retopology Tools for 3ds Max : Use to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh.
